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Old Nov 11, 2005, 04:57 PM // 16:57   #41
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Quote:
Originally Posted by Murder In China
So then you prefer to have high level monster to scatter from the tanks when an elementist cast off an AoE only to charge towards the casters and murder the whole team?

Fun time that is....
Have you considered using aoe spells to protect your monks?

/unsigned
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Old Nov 11, 2005, 04:57 PM // 16:57   #42
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I totally aggre on the fact, what's the interest of upgrading the mobs AI if you just make them even more stupid than what they were before the update, before with the "stupid" mobs you just had them sitting under AoEs, now you have them running in all the directions and coming back after 2 seconds, then running again and comming, to my eyes it looks more like "bugged mobs" than smarter mobs....

Quote:
Originally Posted by Marodac Evilbane
Have you considered using aoe spells to protect your monks?

/unsigned
yeah my monk's gonna carry SoW just to avoid mobs 5 secs and deal no dmg, yepee !!
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Old Nov 11, 2005, 04:59 PM // 16:59   #43
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Quote:
Originally Posted by Aeryn Dimeneira
This is not only azbout meteore, I love the idea that mobs just dont sit their asses under meteores, but FACT is the aggro control is dead since as you simply cast for example a Smite hex which has an AoE effect, the mobs will scatter and come back directly on the monk and make him their dinner, which is ruining the tanking system that was existing since the game was created.
of course creating new tactics and all the stuff is fun, but it's just killing oif the spells that have an aoe effect, and it's not only Metore shower and Fire storm since very class has spells with an AoE, for example smiting is just simply dead as the fire elementalists...
Agreed. Most people who are posting probably haven't tried playing the game as it is now. The whole concept of a tank is useless unless you don't use ANY aoe spells which is just painful. PvE has become a lot slower now, instead of being able to take 3-4 groups at a time, now you have to take ONE ENEMY 1 by 1. Im just going to quit PvE and not waste my time on it unless something is done to fix it.

/signed
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Old Nov 11, 2005, 05:00 PM // 17:00   #44
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It's changed, it's not dead. Now the crap ele who spams aoe can harm the team. Aggro control was as easy as a warr running up first, now this isn't the case if you use certain skills.

Great changes, gj ANET.

Maybe I'll see less firestorms in pvp now.
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Old Nov 11, 2005, 05:01 PM // 17:01   #45
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Quote:
Originally Posted by Aeryn Dimeneira
...before with the "stupid" mobs you just had them sitting under AoEs, now you have them running in all the directions and coming back after 2 seconds, then running again and comming, to my eyes it looks more like "bugged mobs" than smarter mobs....
Yes, that's exactly what it looks like - a bug.

Now it's "Check it out, this is a videogame - if I press this key, they all run, then they come back and I do it again! LOLZ! Dumb pplz!" as opposed to "These Tengu are clearly brave creatures, facing certain death to protect their lands!"

Quote:
Originally Posted by Rey Lentless
Maybe I'll see less firestorms in pvp now.
How does a change to the AI affect PvP?

Last edited by Eder; Nov 11, 2005 at 05:04 PM // 17:04..
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Old Nov 11, 2005, 05:07 PM // 17:07   #46
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----------> signed
Others should sign toooo!
ty XD
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Old Nov 11, 2005, 05:12 PM // 17:12   #47
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I just played through Grenth's Footprint and Sorrow's Furnace as a Fire Elementalist with mostly AoE spells. Firestorm, Meteor (but not shower), Fireball, Incendiary Bonds were all on my skillbar.

Holy crap, PvE is fun again. Considering how I was using a full henchgroup, that's saying a lot.

The whole thing just felt dynamic. Enemies ran to protect themselves. This alone opened up SO many doors to the game. Warriors have a reason to bring Hamstring, rangers have a reason to bring Pin Down, eles have a reason to pack water spells. Oh, and rangers can actually trap without Mantra of Resolve! That's right, trap up the area, then unload Fireball. More than likely, fleeing enemies will cripple themselves trying to escape.

And instead of explaining the last benefit of this, I'll post a quote from the Library of Wisdom on the Importance of Positioning:

Quote:
Now, another little known fact is that when a character is running any hit delivered to them will be a critical hit. When being beaten on by a Warrior or a Ranger often the worst move you can make is to turn and run to get away from them. You're just opening yourself up to a lot of pain.
Adapt. Have fun. Petitioning doesn't prove anything.

/unsigned
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Old Nov 11, 2005, 05:22 PM // 17:22   #48
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PvE has always been easy. The only that makes it harder is aggro control. So what?? I take 20 minutes doing something that takes 10. I mean really I don't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing care if i get critical hits. Adapt umm screw this I will never ever again touch pve if this doesn't get changed. I don't feel like running sprint on my Warrior. If you want PvP styled action do PvP. I prefer PvP and rarely PvE but when I do I am not looking for pvp.
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Old Nov 11, 2005, 05:27 PM // 17:27   #49
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I think the new update is hilarious. I was using lava font continuously on some minotaurs and they couldnt decide if they wanted to run away or fight me. Eventually they died because they did not attack, just ran around in the lava font.
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Old Nov 11, 2005, 05:28 PM // 17:28   #50
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I play a smiting monk and seeing as SoW and Smite Hex is a major part in my build they do more harm than good now in my group. Attacking a group around 70 dmg from smite hex while the warrior takes aggro was great but now this just causes the rest of the team to be taken down.
I dont mind the AI increase but like alot of others said they became a bunch of cowards if a lvl 10 can scare off a lvl17 then there is something wrong.

PS why don't they run away from heal area then.

Last edited by SA_DEMON; Nov 11, 2005 at 06:39 PM // 18:39..
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Old Nov 11, 2005, 05:35 PM // 17:35   #51
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Quote:
Originally Posted by chosenbygod
Agreed. Most people who are posting probably haven't tried playing the game as it is now. The whole concept of a tank is useless unless you don't use ANY aoe spells which is just painful. PvE has become a lot slower now, instead of being able to take 3-4 groups at a time, now you have to take ONE ENEMY 1 by 1. Im just going to quit PvE and not waste my time on it unless something is done to fix it.

/signed
You are right I haven't had a chance to test it out yet, but tanks were over- rated some arragant warrior running around with a book or gear thinking they are the leader of the group was ridiculous. That era had to end for the sake of the game. Not to mention the "holy trinity" bias that perpetuated that entire style of play. I say good riddence, I wont miss that at all.
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Old Nov 11, 2005, 05:38 PM // 17:38   #52
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best thing a-net could ever do it wass getting to easy and now all u fire ele's suck and also no more solo monks cause the aatxes move from zealots and balths aura
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Old Nov 11, 2005, 05:40 PM // 17:40   #53
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Ugh stereotypical bs. Sure there are alot of warriors that are like that but mainly in CA. I find more intelligent people that actually do the missions. Look if you are so against this holy trinity then you need to look at what perpetuated it. In PvP there is no holy trinity. Necro's and mesmers are a part of almost every team. Its because the ai is to stupid to justify a use for those classes. They weren't needed before and they still arent needed now.
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Old Nov 11, 2005, 05:41 PM // 17:41   #54
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/unsigned

Stop whining nukers and find a new way to farm
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Old Nov 11, 2005, 05:42 PM // 17:42   #55
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run now heck with the aoe thing cast smite hex or zealots on u and run ppl am i the only 1 whos thought of this?
also for all u fire ele's id become earth
pbaoe (point blank area of effect)
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Old Nov 11, 2005, 05:42 PM // 17:42   #56
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/unsigned.

This should be closed.
http://www.guildwarsguru.com/forum/s...ad.php?t=78848
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Old Nov 11, 2005, 05:45 PM // 17:45   #57
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btw I don't nuke I have never ever ever used a fire ele FYI. So before you think its just nukers how bout people like me that don't like it when the ai runs from fricking everything. I've been air, water, and now earth but Seriously Almost all of earth is Aoe just life fire. Earthquake yea but to get even a decent benefit out of it I need to be next to them. I can't be next to them if they are going everywhere randomly.
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Old Nov 11, 2005, 05:46 PM // 17:46   #58
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Quote:
Originally Posted by Jay0
http://new.petitiononline.com/gw101105/petition.html

i feel this is one of the greatest mistakes anet have ever made
so i want to show them how unhappy we r, please spread this on n get this horrible patch fixed asap

lets see if they really do care about the community

thanks
"To revert from the changes that took place on the 10th Novemeber 2005 for the game Guild Wars - regarding the mobs and henchmen AI
which basically destroyed farming and leaving most characters uselsss"


You're going to seriously need to rethink your wording on that sentence if that's your argument to reinstate the previous mob AI as you're complaining on behalf of the very people that ANet are against.
Although I myself have a farming monk, I enjoy solo play and it's mainly why I play, I wouldn't retaliate from this angle. Farming nerfs will continue, whether this is put back or not. Not to mention saying they've destroyed farming (which they haven't) is just giving them a pat on the back.

What does however concern me, is how the entire mechanics of PvE play have been altered here. Smiting Monks and Fire Elems had a purpose. They were provided with the skills for this purpose, however now that purpose and the whole point of those characters has been taken away.
From when you first start questing you learned the mechanics of aggro management. It's just the way the game worked and how we all learned to play it. Now it's just going to be chaos. It isn't just altered, it's broken. Anyone that defends this with speculation that it'll make players smarter obviously doesn't play the later PvE missions much, with the 90% of PUG parties that can't even follow a target.

I hope (and would like to believe) that this update was a mistake, that ANet own up and reverse it as soon as possible. They can carry on nerfing my Monk's skills all they like after this, but right now half of their game is broken and they need to fix it fast.

That's what you need to petition against.

Last edited by Memphis; Nov 11, 2005 at 05:55 PM // 17:55..
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Old Nov 11, 2005, 05:48 PM // 17:48   #59
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The next step is plainly obvious. Turn on friendly fire so your Fire Spells can hurt your teammates. >=-)
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Old Nov 11, 2005, 05:48 PM // 17:48   #60
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/signed

A whole lotta builds just got nerfed. The Jedi's are going to feel that one.
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